Posts tagged with: BehaviorCloning

Content related to BehaviorCloning

NitroGen: Open AI Foundation Model for Gaming Agents

January 16, 2026

NitroGen is NVIDIA’s open‑source foundation model designed for generalist gaming agents. Trained via behavior cloning on a massive internet‑derived video‑action dataset, it accepts raw pixel input and outputs gamepad controls. This article walks you through cloning the GitHub repo, installing dependencies, downloading the pretrained checkpoint from Hugging Face, and running the agent on any Windows game. We also cover the key features, limitations, and how you can extend or fine‑tune NitroGen for new titles.